Skip to main content
It looks like you're using Internet Explorer 11 or older. This website works best with modern browsers such as the latest versions of Chrome, Firefox, Safari, and Edge. If you continue with this browser, you may see unexpected results.

Copyright for Media Projects: Home

Using Copyrighted Materials in Academic and Creative Work

Using copyrighted material should not be a substitute for creative effort. Your goal should be to understand and demonstrate how the use of a copyrighted work repurposes or transforms the original. For example, you may use copyrighted music for a variety of purposes, but cannot rely on fair use when the goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.

Use language, images, sound, music, and digital media to express and share meaning with an emphasis on transformative uses such as comment and criticism, illustration, stimulating public discussion, or preserving an event or phenomenon.

The Fair Use Evaluator is a tool that can help guide you through the process of making a reasonable fair user determination.

Free/Open Source/Creative Commons Resources

99 Ways to Tell a Story: Exercises in Style
Celtx: Free Scriptwriting and Production Studios
The Ultimate Video Playbook
Documentary filmmaking: tips from the trenches / an Elon University production.
Advanced Media Institute Tutorials (UC Berkeley)
No Film School

Art Collections

Art UK
Europeana Art
Getty Open Content Program
Metropolitan Museum of Art, New York
Museum of Modern Art (MoMA)

One of the world’s leading museums in Amsterdam has a ground-breaking new online presentation of 125,000 works in its collection.
Smithsonian Institution

Search over 13.3 million records of museum objects, archives and library materials including more than 2.5 million online media files.

Need Quick Help?

Chat with a Librarian: